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Soulcalibur V

Along with a team of other composers like Inon Zur, Hiroki Kikuta and Cris Velasco, I wrote and produced the score for the fighting game SOULCALIBUR V! The game was developed and produced by PROJECT SOUL, part of Bandai Namco. A substantial portion of the music was recorded live in Sydney, Australia by the Eminence Symphony Orchestra and the entire soundtrack was mixed by John Kurlander (who also worked on the Lord of the...

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Soulcalibur V

Phineas and Ferb: Across ...

I wrote the all-original orchestral score to this action-platformer based on the blockbuster Disney TV show of the same name! Developed by High Impact Games for Wii and PlayStation 3, the game features a mix of retro beat-’em-up action, puzzle elements, item collecting and a wide variety of unique environments. This is easily one of the biggest projects I’ve ever been involved with, as the soundtrack clocks in at...

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Phineas and Ferb: Across the 2nd Dimension

GANG and GDC Awards

LucasArts’ Monkey Island 2: Special Thanks won “Best Handheld Audio” at the 2011 Game Audio Network Guild awards! The credit is shared between myself, Dan Reynolds, Jeff Ball, Will Roget and the rest of the audio team. Additionally, I won the annual GDC Composers Challenge, beating over 40 entrants! Check out the winning piece on my Music for Media...

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GANG and GDC Awards

Shreddage X Released

The long-awaited followup to “Shreddage”, a critically-acclaimed electric guitar sample library I designed, is now available. Featuring new true legato samples, lower tuning, vibrato, tremolo picking, aggressive sustains and harmonics, the library significantly expands the flexibility of the original for only $20. Additionally, Impact Soundworks has partnered with Peavey Electronics to bundle a free version of the...

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Shreddage X Released
Prev Next Soulcalibu... Along with a team of other composers like... Phineas an... I wrote the all-original orchestral score to... GANG and G... LucasArts’ Monkey Island 2: Special... Shreddage ... The long-awaited followup to...

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