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Three Tracks for a Space Whale Studios Game

March 5th, 2010 4 comments

Last year, I formed a video game company called Space Whale Studios with three fellow Drexel students/grads and my good friend Mike Worth. The goal of our studio is to create small-scale, retro-inspired games with modern twists that have enough depth to appease both casual and hardcore gamers alike. Last night, we finished an alpha version of our first title, Return All Robots!.

RAR! is an action-puzzle game where the player takes the role of a hapless intern working at a corporate-funded laboratory. The game begins when The Intern arrives at his lab only to find it in chaos with robots and animals running amok, fires burning, pools of acid everywhere, etc. He is given a single directive by the lab’s corporate headmasters: retrieve all company-owned machinery and ensure their safety. You can read more about our game concept, look at screenshots and watch a video at the Microsoft DreamBuildPlay contest website.

Read more…

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Prodigy vs. Mega Man 9 – Charge My Shot Up

February 24th, 2010 1 comment

OK, so it’s not a mashup, but this week’s musical update is a Mega Man 9/Mega Man & Bass remix in the style of The Prodigy circa 1995. This track was made for the final round of the Grand Robot Master Remix Battle which has me facing off against legendary funk/techno ReMixer GeckoYamori. Coincidentally, his remix for this round is in the style of 90s Infected Mushroom!

“Charge My Shot Up” was a fun experiment because it samples extensively from previous entries in the GRMRB contest (about 10, to be exact.) I’ve been dying to try this type of old-school sampling technique mixed with lots of pitch-shifting, chopping and processing ever since I watched Jim Pavloff’s YouTube videos on creating Prodigy songs in Ableton Live. So, while it’s a bit dirtier than my normal fare, it’s pretty unique and was a blast to create. Enjoy!

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Light, New Age Electronic Track for iPhone Game

January 31st, 2010 4 comments

Over the last couple of months I’ve had the pleasure of creating the audio for an upcoming iPhone / iPod Touch game, Peppers. It’s essentially a “match three” type game (a la Bejeweled) but with some very interesting twists and new game modes. Musically, I was asked to do a single, long loop in a new age / electronic style that is lighter and more ambient than my usual work.

You can download the track as a free MP3 by clicking right here: “Spatial Recognition”. Feel free to leave a comment and let me know what you think!

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Mega Man 9 Remix: Daft Drafts

January 27th, 2010 1 comment

It’s voting time for week 2 of the Grand Robot Master Remix Battle, and you know what that means: a new ReMix! This time, it’s Cold Man (Mega Man & Bass) vs. Tornado Man in a 70s-inspired disco mix called Daft Drafts. Enjoy!

In addition to the contest, I’ve also been working on a number of other projects (and enjoying a new PlayStation 3.) A few updates on these endeavors:

* There’s a new Zebra 2 video up at the Tutorials page, covering basic patch design.
* My guitar sample library (Shreddage) is almost done and will be released on Feb. 14th.
* There’s a new downtempo CD in the works. Expect some freebies here shortly.

Mega Man 9 Remix: High Pressure System

January 18th, 2010 No comments

OC ReMix is currently hosting a remix competition called the Grand Robot Master Remix Battle. OC ReMixer and judge Darkesword created the event, which involves a total of 16 people, myself included.

Basically, each contestant picks a robot master’s theme from just about any ‘classic’ Mega Man game (not MMX.) They then face off against other contestants by creating remixes that incorporate both robot master themes. I chose Tornado Man from the new classic Mega Man 9, and was faced off against Stone Man from MM5.

The result of that clash is my remix, High Pressure System. I won my battle (the public voted more for me than my opposition) and I’m now moving on to Round 2, versus Cold Man Wish me luck, and enjoy the music!

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Happy Halloween!

October 31st, 2009 No comments

…or for anyone outside of the U.S., Happy 31st of October! If you need some sufficiently macabre music for your monster mashes, check out the full version of Necromancy, free at Protagonist Records!

For more drum n’ bass treats, you can pick up the entire album at the Protag store.

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Just Hold On feat. Jillian Aversa – New song (FL9 demo!)

September 8th, 2009 22 comments

FL logoThis is a new progressive trance/house song I wrote for Image-Line FL Studio 9, the latest version of my favorite music-making program! I was honored to write this demo song: it features the voice of my wife Jill, who also wrote the lyrics and collaborated with me on the melody.

What you see and hear in the video below is 100% FL Studio 9 with no external sounds or synths; just goes to show how powerful it is. Remember to click on the video and watch on YouTube.com if you want to see it in higher resolution!

 

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New Album: Fittest – Original Soundtrack

June 5th, 2009 2 comments

I’m proud to introduce my newest album, the FITTEST Original Video Game Soundtrack!

This is a full-length (60+ minute), 14-song video game soundtrack spanning a number of electronic genres: ambient, Genesis electro-funk, synth pop, rock/metal, psychedelic, breakbeat and more. The compositional style is a blend of tributes to classic game soundtracks like Turrican, Mega Man, Donkey Kong Country and Contra, influenced by modern artists such as BT, Hybrid, Joshua Morse and Jake Kaufman.

The game itself is an arena space shooter a la Geometry Wars set to be released for Xbox 360 Community Games sometime in Q3 2009. You can watch a trailer of the game in action by clicking here.

The FITTEST Original Soundtrack is available as a digital download at CD Baby or the web store for just $10. To whet your appetite, here are some free, full-length streaming previews via YouTube. Feel free to leave comments and rate the videos if you enjoy them!

Track 13 – Morse Code
Track 14 – Star Command – feat. Sixto Sounds

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