Soulcalibur V
Posted on Jan 18, 2012 in featured | 4 comments
Along with a team of other composers like Inon Zur, Hiroki Kikuta and Cris Velasco, I wrote and produced the score for the fighting game SOULCALIBUR V! The game was developed and produced by PROJECT SOUL, part of Bandai Namco. A substantial portion of the music was recorded live in Sydney, Australia by the Eminence Symphony Orchestra and the entire soundtrack was mixed by John Kurlander (who also worked on the Lord of the Rings film trilogy).
I was able to work on this project through my agent, Hiroaki Yura, who also manages Jillian’s international performances. Jill was invited on to the soundtrack first to co-write and perform on the fantastic ending theme, which Cris Velasco started. I was brought on later to contribute six original tracks; three character/battle themes, one system theme (character creation) and two cinematic scores. Three of the pieces were recorded live in Australia and the result sounds absolutely great. Though I could not personally attend the sessions, Jill flew out to the studio and performed her piece live, also appearing on another cinematic track with improvised vocals.
The grand list of composers on the project is as follows: myself, Jillian, Inon Zur, Hiroki Kikuta, Cris Velasco, Tomoki Miyoshi and series composer Junichi Nakatsuru. I’ll be posting again in a few weeks with links to the game and the soundtrack, which are both slated for release at the end of this month.






Speaking of Pump Audio, I was confused about the terms of submissions pertaining to “compression” it says ‘no compression in any stage of the process’, does this mean they want unmastered material? (or no overall compression but individual tracks can be compressed) Any tips would be great. Do you suggest sending them just a few really good songs or a full cd of songs? Thanks.
jasonpfaff23@yahoo.com
Loving the SoulCalibur V Soundtrack that you people crafted together. Such a diverse talented group, I’m quite jealous of not being musically talented so I could partake in something like this!
Big fan of Soul Cal series, orginally turned on to it on SEGA Dreamcast, it was Soul Cal. 2 at the time. What computer audio application/s did you use for production & arrangement? I’d love to know, thanks & superb job on Soul Cal. soundtrack!
Thanks JM! FL Studio 10 for most composition, REAPER for the cinematics. Kontakt 5, LA Scoring Strings, Project SAM Brass, 8dio percussion, Quantum Leap RA + Stormdrum, Drums of War, Quantum Leap Symphonic Orchestra & Choirs plus my own custom samples from impact soundworks. And then the live musicians of course :D