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	<title>zirconMusic</title>
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	<link>http://zirconmusic.com</link>
	<description>organica electronica</description>
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		<title>Three Tracks for a Space Whale Studios Game</title>
		<link>http://zirconmusic.com/music/three-tracks-for-a-space-whale-studios-game/</link>
		<comments>http://zirconmusic.com/music/three-tracks-for-a-space-whale-studios-game/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 18:28:51 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=533</guid>
		<description><![CDATA[Last year, I formed a video game company called Space Whale Studios with three fellow Drexel students/grads and my good friend Mike Worth. The goal of our studio is to create small-scale, retro-inspired games with modern twists that have enough depth to appease both casual and hardcore gamers alike. Last night, we finished an alpha [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="121" src="http://www.zirconmusic.com/img/sws_logo.png">Last year, I formed a video game company called <a href="http://www.spacewhalestudios.com/">Space Whale Studios</a> with three fellow Drexel students/grads and my good friend <a href="http://www.gamemusicinc.com">Mike Worth</a>. The goal of our studio is to create small-scale, retro-inspired games with modern twists that have enough depth to appease both casual and hardcore gamers alike. Last night, we finished an alpha version of our first title, <strong>Return All Robots!</strong>. </p>
<p><strong>RAR!</strong> is an action-puzzle game where the player takes the role of a hapless intern working at a corporate-funded laboratory. The game begins when <em>The Intern</em> arrives at his lab only to find it in chaos with robots and animals running amok, fires burning, pools of acid everywhere, etc. He is given a single directive by the lab&#8217;s corporate headmasters: retrieve all company-owned machinery and ensure their safety. You can read more about our game concept, look at screenshots and watch a video at the Microsoft  <a href="https://www.dreambuildplay.com/main/GalleryDetail.aspx?Value=jmrpvrRkL7eTPd4j%252fttbiAZQ3SS5SSFu3m%252bVuOtDLTWDfhnPEa%252b6HmU1c4VW%252fiu4oNoIPkrYP0%252fQWIDowyTwHA%253d%253d">DreamBuildPlay contest website</a>.</p>
<p><span id="more-533"></span></p>
<p>For the alpha version of the game, only a handful of musical tracks were needed, which you can listen to and download below. The game&#8217;s aesthetic is a mix between 50s and 80s; the story is lighthearted with darkly humorous moments. In writing the music (with the help of Mike Worth for the title theme) the idea was to capture that unusual blend of influences and keep the player entertaining and engrossed.</p>
<p><a href="http://www.zirconstudios.com/music/mfm/Andrew_Aversa_-_RAR!_Title_Screen.mp3">Return All Robots! &#8211; Title Screen</a></p>
<p><a href="http://www.zirconstudios.com/music/mfm/Andrew_Aversa_-_RAR!_Main_Lab_Hub.mp3">Return All Robots! &#8211; Main Lab Hub</a></p>
<p><a href="http://www.zirconstudios.com/music/mfm/Andrew_Aversa_-_RAR!_Alpha_Level.mp3">Return All Robots! &#8211; Alpha Level</a></p>
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		<title>Prodigy vs. Mega Man 9 &#8211; Charge My Shot Up</title>
		<link>http://zirconmusic.com/music/prodigy-vs-mega-man-9-charge-my-shot-up/</link>
		<comments>http://zirconmusic.com/music/prodigy-vs-mega-man-9-charge-my-shot-up/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 19:26:14 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[compos]]></category>
		<category><![CDATA[vgm remixes]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=486</guid>
		<description><![CDATA[OK, so it&#8217;s not a mashup, but this week&#8217;s musical update is a Mega Man 9/Mega Man &#038; Bass remix in the style of The Prodigy circa 1995. This track was made for the final round of the Grand Robot Master Remix Battle which has me facing off against legendary funk/techno ReMixer GeckoYamori. Coincidentally, his [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="121" src="http://www.zirconmusic.com/img/grmrb_zircon.PNG">OK, so it&#8217;s not a mashup, but this week&#8217;s musical update <em>is</em> a Mega Man 9/Mega Man &#038; Bass remix in the style of The Prodigy circa 1995. This track was made for the final round of the <a href="http://ocremix.org/forums/showthread.php?t=26822">Grand Robot Master Remix Battle</a> which has me facing off against legendary funk/techno ReMixer <a href="http://ocremix.org/artist/4391/gecko-yamori">GeckoYamori</a>. Coincidentally, his remix for this round is in the style of 90s Infected Mushroom!</p>
<p><strong><a href="http://www.zirconstudios.com/music/vgremixes/Mega_Man_9_-_Charge_My_Shot_Up.mp3">&#8220;Charge My Shot Up&#8221;</a></strong> was a fun experiment because it samples extensively from previous entries in the GRMRB contest (about 10, to be exact.) I&#8217;ve been dying to try this type of old-school sampling technique mixed with lots of pitch-shifting, chopping and processing ever since I watched Jim Pavloff&#8217;s YouTube videos on <a href="http://www.youtube.com/watch?v=eU5Dn-WaElI">creating Prodigy songs in Ableton Live</a>. So, while it&#8217;s a bit dirtier than my normal fare, it&#8217;s pretty unique and was a blast to create. Enjoy!</p>
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		<title>Shreddage &#8211; Electric Rhythm Guitar Samples for $50</title>
		<link>http://zirconmusic.com/sounds/shreddage-electric-rhythm-guitar-samples-for-50/</link>
		<comments>http://zirconmusic.com/sounds/shreddage-electric-rhythm-guitar-samples-for-50/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 02:10:23 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[sounds]]></category>
		<category><![CDATA[impact soundworks]]></category>
		<category><![CDATA[sample libraries]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=475</guid>
		<description><![CDATA[Shreddage: Electric Rhythm Guitar, my latest sample library, is now available from Impact Soundworks for $50! This is a Kontakt-format sample library that allows you to play nearly any electric guitar rhythm riff with stunning accuracy, since there are no loops (only multisamples) and the whole library is completely clean. Just visit the Impact Soundworks [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="120" src="http://www.zirconmusic.com/img/shreddage_thumb2.jpg"><strong><a href="http://www.impactsoundworks.com/products/instrumental/shreddage">Shreddage: Electric Rhythm Guitar</a></strong>, my latest sample library, is now available from Impact Soundworks for <strong>$50</strong>! This is a Kontakt-format sample library that allows you to play nearly any electric guitar rhythm riff with stunning accuracy, since there are no loops (only multisamples) and the whole library is completely clean. Just visit the <a href="http://www.impactsoundworks.com/products/instrumental/shreddage">Impact Soundworks website</a> for more info and audio demos, or for the overview, watch the video trailer below.</p>
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<p><span id="more-475"></span></p>
<p><em>Note: I know it has been a little over a week since my last update, so to make up for it, here&#8217;s another Grand Robot Master Remix Battle entry for your listening pleasure. This one is a club-oriented mix influenced by a <a href="http://ocremix.org/remix/OCR00848/">particular Disco Dan track</a>. Enjoy!</em></p>
<p><strong><a href="http://www.zirconstudios.com/music/vgremixes/Mega_Man_9_Tornado_Man_Goes_Clubbing.mp3">Download: &#8220;Tornado Man Goes Clubbing&#8221;</a></strong></p>
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		<title>Presenting the New Impact Soundworks Website</title>
		<link>http://zirconmusic.com/site-stuff/presenting-the-new-impact-soundworks-website/</link>
		<comments>http://zirconmusic.com/site-stuff/presenting-the-new-impact-soundworks-website/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 20:45:05 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[site stuff]]></category>
		<category><![CDATA[impact soundworks]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=470</guid>
		<description><![CDATA[I co-founded Impact Soundworks with LucasArts composer Will Roget, II nearly two years ago. Today, we unveiled the revamp of our website, featuring a completely new (and highly spiffy) design!
We&#8217;ve integrated our new shop system throughout the site, improved the visibility of the (such as free downloads, product updates and demos), added far more info [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="160" src="http://www.zirconmusic.com/img/iswlogo.gif">I co-founded <a href="http://www.impactsoundworks.com/">Impact Soundworks</a> with LucasArts composer <a href="http://rogetmusic.com">Will Roget, II</a> nearly two years ago. Today, we unveiled the revamp of our website, featuring a completely new (and highly spiffy) design!</p>
<p>We&#8217;ve integrated our new shop system throughout the site, improved the visibility of the (such as free downloads, product updates and demos), added far more info to the front page and generally made the whole thing look much better.</p>
<p>Check it out at <a href="http://www.impactsoundworks.com">www.impactsoundworks.com</a>!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Light, New Age Electronic Track for iPhone Game</title>
		<link>http://zirconmusic.com/music/light-new-age-electronic-track-for-iphone-game/</link>
		<comments>http://zirconmusic.com/music/light-new-age-electronic-track-for-iphone-game/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 02:31:20 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[free stuff]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[original vgm]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=466</guid>
		<description><![CDATA[Over the last couple of months I&#8217;ve had the pleasure of creating the audio for an upcoming iPhone / iPod Touch game, Peppers. It&#8217;s essentially a &#8220;match three&#8221; type game (a la Bejeweled) but with some very interesting twists and new game modes. Musically, I was asked to do a single, long loop in a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="200" src="http://www.zirconmusic.com/img/iphone.gif">Over the last couple of months I&#8217;ve had the pleasure of creating the audio for an upcoming iPhone / iPod Touch game, <strong>Peppers</strong>. It&#8217;s essentially a &#8220;match three&#8221; type game (a la <i>Bejeweled</i>) but with some very interesting twists and new game modes. Musically, I was asked to do a single, long loop in a new age / electronic style that is lighter and more ambient than my usual work.</p>
<p>You can download the track as a free MP3 by clicking right here: <strong><a href="http://www.zirconstudios.com/music/mfm/Andrew_Aversa_-_Spatial_Recognition.mp3">&#8220;Spatial Recognition&#8221;</a></strong>. Feel free to leave a comment and let me know what you think!</p>
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		<title>Mega Man 9 Remix: Daft Drafts</title>
		<link>http://zirconmusic.com/music/mega-man-9-remix-daft-drafts/</link>
		<comments>http://zirconmusic.com/music/mega-man-9-remix-daft-drafts/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 15:56:37 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[compos]]></category>
		<category><![CDATA[sample libraries]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[vgm remixes]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=459</guid>
		<description><![CDATA[It&#8217;s voting time for week 2 of the Grand Robot Master Remix Battle, and you know what that means: a new ReMix! This time, it&#8217;s Cold Man (Mega Man &#038; Bass) vs. Tornado Man in a 70s-inspired disco mix called Daft Drafts. Enjoy!
In addition to the contest, I&#8217;ve also been working on a number of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="121" src="http://www.zirconmusic.com/img/grmrb_zircon.PNG">It&#8217;s voting time for week 2 of the <a href="http://ocremix.org/forums/showthread.php?t=26822">Grand Robot Master Remix Battle</a>, and you know what that means: a new ReMix! This time, it&#8217;s <strong>Cold Man</strong> (Mega Man &#038; Bass) vs. <strong>Tornado Man</strong> in a 70s-inspired disco mix called <a href="http://www.zirconstudios.com/music/vgremixes/Mega_Man_9_-_Daft_Drafts.mp3">Daft Drafts</a>. Enjoy!</p>
<p>In addition to the contest, I&#8217;ve also been working on a number of other projects (and enjoying a new PlayStation 3.) A few updates on these endeavors:</p>
<p>* There&#8217;s a new Zebra 2 video up at the <a href="http://zirconmusic.com/tutorials">Tutorials</a> page, covering basic patch design.<br />
* My guitar sample library (Shreddage) is almost done and will be released on <strong>Feb. 14th</strong>.<br />
* There&#8217;s a new downtempo CD in the works. Expect some freebies here shortly.</p>
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		<title>Mega Man 9 Remix: High Pressure System</title>
		<link>http://zirconmusic.com/music/mega-man-9-remix-high-pressure-system/</link>
		<comments>http://zirconmusic.com/music/mega-man-9-remix-high-pressure-system/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 16:23:30 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[compos]]></category>
		<category><![CDATA[vgm remixes]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=449</guid>
		<description><![CDATA[OC ReMix is currently hosting a remix competition called the Grand Robot Master Remix Battle. OC ReMixer and judge Darkesword created the event, which involves a total of 16 people, myself included. 
Basically, each contestant picks a robot master&#8217;s theme from just about any &#8216;classic&#8217; Mega Man game (not MMX.) They then face off against [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="121" src="http://www.zirconmusic.com/img/grmrb_zircon.PNG">OC ReMix is currently hosting a remix competition called the <a href="http://ocremix.org/forums/showthread.php?t=26822">Grand Robot Master Remix Battle</a>. OC ReMixer and judge Darkesword created the event, which involves a total of 16 people, myself included. </p>
<p>Basically, each contestant picks a robot master&#8217;s theme from just about any &#8216;classic&#8217; Mega Man game (not MMX.) They then face off against other contestants by creating remixes that incorporate both robot master themes. I chose <strong>Tornado Man</strong> from the new classic Mega Man 9, and was faced off against <strong>Stone Man</strong> from MM5. </p>
<p>The result of that clash is my remix, <a href="http://www.zirconstudios.com/music/vgremixes/Mega_Man_9_-_High_Pressure_System.mp3">High Pressure System</a>. I won my battle (the public voted more for me than my opposition) and I&#8217;m now moving on to Round 2, versus <strong>Cold Man</strong> Wish me luck, and enjoy the music!</p>
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		<title>Shreddage &#8211; Next-Gen Guitar Samples (+ New Zebra 2 Tutorial!)</title>
		<link>http://zirconmusic.com/sounds/shreddage-next-gen-guitar-samples-new-zebra-2-tutorial/</link>
		<comments>http://zirconmusic.com/sounds/shreddage-next-gen-guitar-samples-new-zebra-2-tutorial/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 04:08:48 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[sounds]]></category>
		<category><![CDATA[impact soundworks]]></category>
		<category><![CDATA[sample libraries]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=447</guid>
		<description><![CDATA[To all you producers and composers out there: you&#8217;re in for a treat! Over the last two years, I&#8217;ve been carefully designing, producing and editing a sample library focusing exclusively on electric rhythm guitar for metal and rock playing. My guitarist is fellow OC ReMixer Sixto Sounds (Juan Medrano), a fantastic performer and master rock/metal [...]]]></description>
			<content:encoded><![CDATA[<p>To all you producers and composers out there: you&#8217;re in for a treat! Over the last two years, I&#8217;ve been carefully designing, producing and editing a sample library focusing exclusively on electric rhythm guitar for metal and rock playing. My guitarist is fellow OC ReMixer <a href="http://www.sixtosounds.com">Sixto Sounds</a> (Juan Medrano), a fantastic performer and master rock/metal producer.</p>
<p>The result of our efforts is almost complete, and it&#8217;s called <strong>Shreddage: Electric Rhythm Guitar: Rock &#038; Metal</strong>. You can read more about the library at the <a href="http://www.impactsoundworks.com">Impact Soundworks</a> website, but here&#8217;s the summary: it&#8217;s a DI (clean), 24/44.1 electric guitar library with <strong>8x</strong> round robins, tons of articulations, drop Bb tuning and, well, we think it sounds better than any other rhythm guitar samples out there. Listen for yourself to the demos below!</p>
<p><span id="more-447"></span></p>
<p><a href="http://www.impactsoundworks.com/audio/demos/Shreddage_-_Deep_Impact.mp3 ">&#8220;Deep Impact&#8221;</a> (Guitar Rig 4 + Studio Devil amps &#8211; almost all other sounds are from other ISW libraries)<br />
<a href="http://www.impactsoundworks.com/audio/demos/Shreddage_-_Sketch_Montage.mp3">&#8220;Shreddage Montage&#8221;</a> (various demo clips in various soft amps)<br />
<a href="http://www.impactsoundworks.com/audio/demos/Shreddage_-_Shred_it_to_the_Ground.mp3">&#8220;Shred it to the Ground&#8221;</a> (Guitar Rig 4 amps) ((apologies to Nickelback))</p>
<p>You can expect the library to be released in February 2010 for the ridiculously low price of <strong>$49</strong>.</p>
<p>Also, check out a new addition to my Zebra 2 tutorial series:</p>
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		<title>2010 &#8211; Year of the Zircon (New Tutorials)</title>
		<link>http://zirconmusic.com/events/2010-year-of-the-zircon-new-tutorials/</link>
		<comments>http://zirconmusic.com/events/2010-year-of-the-zircon-new-tutorials/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 16:37:30 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=434</guid>
		<description><![CDATA[Happy New Year to all&#8230; and a great year this is going to be. 2010 is hereby deemed &#8220;Year of the Zircon.&#8221; Every week &#8211; at a minimum &#8211; I&#8217;m going to be releasing something new: video game remixes, original songs, albums, video tutorials, articles/guides/e-books, sample libraries, projects, you name it. If you think I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="120" src="http://zirconmusic.com/img/zirconlogo.jpg">Happy New Year to all&#8230; and a great year this is going to be. 2010 is hereby deemed &#8220;Year of the Zircon.&#8221; Every week &#8211; at a <strong>minimum</strong> &#8211; I&#8217;m going to be releasing something new: video game remixes, original songs, albums, video tutorials, articles/guides/e-books, sample libraries, projects, you name it. If you think I&#8217;ve been busy before, you ain&#8217;t seen nothin&#8217; yet.</p>
<p>This week, I&#8217;m starting off with a pair of <a href="http://zirconmusic.com/tutorials">tutorials</a> for the <a href="http://www.u-he.com/zebra">Zebra 2</a> synthesizer, one of my all time favorite plugins. I&#8217;ve started with the basics of the synth and its oscillators, but future tutorials will cover just about every aspect of it, as well as some tips on sound design. Check out the first two videos below.</p>
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		<title>MIP380 &#8211; Video Game Music &amp; Audio</title>
		<link>http://zirconmusic.com/teaching/mip380-video-game-music-audio/</link>
		<comments>http://zirconmusic.com/teaching/mip380-video-game-music-audio/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 05:55:24 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[teaching]]></category>
		<category><![CDATA[drexel]]></category>
		<category><![CDATA[online course]]></category>
		<category><![CDATA[video game audio]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=421</guid>
		<description><![CDATA[If you&#8217;re interested in learning more about the art and craft of video game music, you&#8217;ve just missed an eleven-week course on the subject at my alma mater, Drexel University. While this in and of itself is pretty cool, since there are few courses out there dedicated to game audio, what really made this particular [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="120" src="http://zirconmusic.com/img/Drexel_Logo.jpg">If you&#8217;re interested in learning more about the art and craft of video game music, you&#8217;ve just missed an eleven-week course on the subject at my alma mater, <a href="http://www.drexel.edu">Drexel University</a>. While this in and of itself is pretty cool, since there are few courses out there dedicated to game audio, what really made this <em>particular</em> course fun is that I got to teach it! Check out the pics below&#8230;</p>
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<p><img src="http://zirconmusic.com/img/DU_teaching_2.jpg"></p>
<p>The course, &#8220;MIP 380: Video Game Music &#038; Audio&#8221;, was offered through Drexel&#8217;s Music Industry program, the same program I graduated from. Toward the end of the term, I was also invited to speak at the University of Pennsylvania, presenting a condensed, re-focused version of the course in front of a Master&#8217;s class of future game developers, 3D modelers and programmers. </p>
<p>A number of students taking the class were also involved with the <a href="http://www.drexelcomposers.com">Drexel Composers Group</a>, an extracurricular club that I run. Among our accomplishments this term was scoring the pilot to a new undergraduate Drexel TV show, &#8220;Off Campus.&#8221; Here&#8217;s a shot of a spotting session:</p>
<p><img src="http://www.zirconmusic.com/img/DU_teaching.jpg"></p>
<p>I didn&#8217;t want to post about the course until my first term was complete, mainly because I want to now share the course material that I&#8217;ve created. While Powerpoint slides and graphics are no substitute for an actual class, there&#8217;s still a lot of content that you can read up on and use as a basis for further learning!</p>
<p><a href="http://www.soundtempest.net/MIP380/">Browse all of my Powerpoint-based lectures by clicking here.</a></p>
<p>Some topics covered in class but not in the lectures included how to find work, legal &#038; contract issues, and the basics of game design/logic, among other things. If I do teach this course again, I hope to actually get the lectures recorded, since we had tons of great discussions and debates throughout the term. Until then, enjoy the slides!</p>
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