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		<title>Game Developers Conference 2010 Report, Monkey Island 2 Score</title>
		<link>http://zirconmusic.com/news/game-developers-conference-2010-report-monkey-island-2-score/</link>
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		<pubDate>Mon, 15 Mar 2010 19:43:14 +0000</pubDate>
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				<category><![CDATA[News]]></category>
		<category><![CDATA[demos]]></category>
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		<description><![CDATA[I&#8217;ve just returned from the annual Game Developers Conference in San Francisco where I spent five days hanging out with some of the nicest people in the video game industry! This was my first time at the SF GDC, an event that is geared toward video game industry professionals (or aspiring professionals), audio guys included. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="160" src="http://www.zirconmusic.com/img/gdc.jpg">I&#8217;ve just returned from the annual <strong><a href="http://www.gdconf.com">Game Developers Conference</a></strong> in San Francisco where I spent five days hanging out with some of the nicest people in the video game industry! This was my first time at the SF GDC, an event that is geared toward video game industry professionals (or aspiring professionals), audio guys included. It is also home to the <strong><a href="http://www.audiogang.org">Game Audio Network Guild</a></strong> award ceremony, hosted by Paul Lipson and Tommy Tallarico.</p>
<p>Before I go into more detail about GDC itself, I&#8217;m very excited to announce that I&#8217;m working on the soundtrack to the recently-announced LucasArts game, <strong><a href="http://lucasarts.com/games/monkeyisland2/#/home">Monkey Island 2 Special Edition: LeChuck&#8217;s Revenge</a></strong>! Much like the first Monkey Island Special Edition, MI2SE is a remake of the original MI2, featuring all-new high-definition graphics, an integrated hint system, improved controls and, of course, an updated musical score. I&#8217;m working with <a href="http://www.musicianeer.com">Dan Reynolds</a>, <a href="http://www.jeffball.com">Jeff Ball</a> and <a href="http://www.rogetmusic.com">Will Roget</a> on this project, which spans over 80 minutes of music. The game will be available this Summer on XBLA, PSN, PC, iPhone and iPod Touch!</p>
<p><span id="more-539"></span></p>
<p>Anyway, getting back to GDC, I can&#8217;t even begin to list everyone I personally met and spent time with. While there is an expo component to the event, where larger video game developers, middleware manufacturers and related companies show their wares and sometimes look for fresh talent, the real purpose is networking. Events like the <a href="http://www.iasig.org">IASIG</a> mixer, parties at <a href="http://www.pyramind.com">Pyramind</a>, panels, workshops, and 2am dinners at Denny&#8217;s introduced me to dozens of talented composers, sound designers, music implementers, studio owners and everyone in between. I hope to stay in touch with many of these folks over the years and collaborate with them (both as a composer, producer and sample developer) whenever possible.</p>
<p>In preparing for the event, I whipped up three new demo reels with the help of my wife, <a href="http://www.jillianaversa.com">Jill</a>, who was also at the conference. These genre-specific montages have been added to the <a href="http://www.zirconmusic.com/services">Services</a> and <a href="http://www.zirconmusic.com/music">Music</a> pages, but you can also download them here:</p>
<p><strong><a href="http://www.zirconstudios.com/music/demos/2010_Dramatic_Reel_Final.mp3">2010 Dramatic Montage</a></strong><br />
<strong><a href="http://www.zirconstudios.com/music/demos/2010_Casual_Reel_Final.mp3">2010 Casual and Retro Montage</a></strong><br />
<strong><a href="http://www.zirconstudios.com/music/demos/2010_Electronic_Reel_Final.mp3">2010 Electronic Montage</a></strong></p>
<p>Enjoy!</p>
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