The remastered, enhanced remake of the classic LucasArts’ adventure game Monkey Island 2: LeChuck’s Revenge is now available for demo or purchase on XBLA, PSN, Steam and iPhone/iPad! As I mentioned earlier this year, I was part of the team of composers and arrangers that worked on the completely reworked musical score for the game, which features literally hours of interactive music.
The reviews are just starting to trickle in, but so far reception of the game and its audio has been outstanding! One reviewer said the new music is “beautiful”, and another praised it as “alarmingly good.” We really put a lot of time into the music, staying true to the spirit of the original MIDIs while breathing life into the production and arrangement by using modern samples and live instrumentation.
Whether you’re a casual gamer or diehard fan of the original game, I’m sure you will enjoy MI2:SE and all it has to offer. If you already have it, post here and let me know what you think!
Having never remixed a game from the previous generation of consoles (PS2, GC, Xbox, DC), I decided to just skip it and debut my first Xbox 360/PS3 remix, “Time to Oil Up” from Super Street Fighter IV! Yes, SSF4 did just come out, and in fact I created this remix the week before the game was even released, simply based on OST YouTube videos! It’s an arrangement of “Theme of Hakan”, the Turkish oil wrestler who has become my new main character in the game.
The style of the mix is psytrance with lots of Middle Eastern and other world instruments, inspired by artists like Infected Mushroom and Juno Reactor. My wife even contributed some Middle Eastern-style vocals! I had a ton of fun creating this one, and I couldn’t be more pleased with the response; Capcom-Unity. OC ReMix and Shoryuken both posted it, and the original composer for SSF4 himself commented (via Twitter): “Holly Sxxt! This mix is enough to be paid much! gonna be embbed on my blog!”
So, if oily Turkish psytrance is your thing, check it out on YouTube below!
Over the last couple of months I’ve had the pleasure of creating the audio for an upcoming iPhone / iPod Touch game, Peppers. It’s essentially a “match three” type game (a la Bejeweled) but with some very interesting twists and new game modes. Musically, I was asked to do a single, long loop in a new age / electronic style that is lighter and more ambient than my usual work.
You can download the track as a free MP3 by clicking right here: “Spatial Recognition”. Feel free to leave a comment and let me know what you think!
Fittest, the multiplayer, Geometry Wars-inspired arena space shooter I scored is now available on Xbox 360 Community Games! For the last two weeks, Fittest has been an IGN.com Top Pick among Community Games with only a handful of others, so you know it’s gonna be good.
I’m proud to introduce my newest album, the FITTEST Original Video Game Soundtrack!
This is a full-length (60+ minute), 14-song video game soundtrack spanning a number of electronic genres: ambient, Genesis electro-funk, synth pop, rock/metal, psychedelic, breakbeat and more. The compositional style is a blend of tributes to classic game soundtracks like Turrican, Mega Man, Donkey Kong Country and Contra, influenced by modern artists such as BT, Hybrid, Joshua Morse and Jake Kaufman.
The game itself is an arena space shooter a la Geometry Wars set to be released for Xbox 360 Community Games sometime in Q3 2009. You can watch a trailer of the game in action by clicking here.
The FITTEST Original Soundtrack is available as a digital download at CD Baby or the web store for just $10. To whet your appetite, here are some free, full-length streaming previews via YouTube. Feel free to leave comments and rate the videos if you enjoy them!
Fittest - Original Soundtrack
Features trance, classical techno, chillout, psychedelic, ambient and more styles, all inspired by classic video game music.