The remastered, enhanced remake of the classic LucasArts’ adventure game Monkey Island 2: LeChuck’s Revenge is now available for demo or purchase on XBLA, PSN, Steam and iPhone/iPad! As I mentioned earlier this year, I was part of the team of composers and arrangers that worked on the completely reworked musical score for the game, which features literally hours of interactive music.
The reviews are just starting to trickle in, but so far reception of the game and its audio has been outstanding! One reviewer said the new music is “beautiful”, and another praised it as “alarmingly good.” We really put a lot of time into the music, staying true to the spirit of the original MIDIs while breathing life into the production and arrangement by using modern samples and live instrumentation.
Whether you’re a casual gamer or diehard fan of the original game, I’m sure you will enjoy MI2:SE and all it has to offer. If you already have it, post here and let me know what you think!
I’ve just returned from the annual Game Developers Conference in San Francisco where I spent five days hanging out with some of the nicest people in the video game industry! This was my first time at the SF GDC, an event that is geared toward video game industry professionals (or aspiring professionals), audio guys included. It is also home to the Game Audio Network Guild award ceremony, hosted by Paul Lipson and Tommy Tallarico.
Before I go into more detail about GDC itself, I’m very excited to announce that I’m working on the soundtrack to the recently-announced LucasArts game, Monkey Island 2 Special Edition: LeChuck’s Revenge! Much like the first Monkey Island Special Edition, MI2SE is a remake of the original MI2, featuring all-new high-definition graphics, an integrated hint system, improved controls and, of course, an updated musical score. I’m working with Dan Reynolds, Jeff Ball and Will Roget on this project, which spans over 80 minutes of music. The game will be available this Summer on XBLA, PSN, PC, iPhone and iPod Touch!
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If you’re interested in learning more about the art and craft of video game music, you’ve just missed an eleven-week course on the subject at my alma mater, Drexel University. While this in and of itself is pretty cool, since there are few courses out there dedicated to game audio, what really made this particular course fun is that I got to teach it! Check out the pics below…
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