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	<title>zirconMusic &#187; video game audio</title>
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	<description>organica electronica</description>
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		<title>Monkey Island 2 Special Edition: LeChuck&#8217;s Revenge &#8211; Now Available!</title>
		<link>http://zirconmusic.com/music/monkey-island-2-special-edition-lechucks-revenge-now-available/</link>
		<comments>http://zirconmusic.com/music/monkey-island-2-special-edition-lechucks-revenge-now-available/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 18:07:10 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[original vgm]]></category>
		<category><![CDATA[vgm remixes]]></category>
		<category><![CDATA[video game audio]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=673</guid>
		<description><![CDATA[The remastered, enhanced remake of the classic LucasArts&#8217; adventure game Monkey Island 2: LeChuck&#8217;s Revenge is now available for demo or purchase on XBLA, PSN, Steam and iPhone/iPad! As I mentioned earlier this year, I was part of the team of composers and arrangers that worked on the completely reworked musical score for the game, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="200" src="http://zirconmusic.com/img/mi2se.jpg" alt="MI2SE Cover Art"/>The remastered, enhanced remake of the classic LucasArts&#8217; adventure game Monkey Island 2: LeChuck&#8217;s Revenge is now <a href="http://www.lucasarts.com/games/monkeyisland2/#/home"><strong>available for demo or purchase</strong></a> on XBLA, PSN, Steam and iPhone/iPad! As I mentioned <a href="http://zirconmusic.com/events/game-developers-conference-2010-report-monkey-island-2-score/">earlier this year</a>, I was part of the team of composers and arrangers that worked on the completely reworked musical score for the game, which features literally hours of interactive music.</p>
<p>The reviews are just starting to trickle in, but so far reception of the game and its audio has been outstanding! One reviewer said the new music is &#8220;beautiful&#8221;, and another praised it as &#8220;alarmingly good.&#8221; We really put a lot of time into the music, staying true to the spirit of the original MIDIs while breathing life into the production and arrangement by using modern samples and live instrumentation.</p>
<p>Whether you&#8217;re a casual gamer or diehard fan of the original game, I&#8217;m sure you will enjoy MI2:SE and all it has to offer. If you already have it, post here and let me know what you think!</p>
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		<title>Game Developers Conference 2010 Report, Monkey Island 2 Score</title>
		<link>http://zirconmusic.com/events/game-developers-conference-2010-report-monkey-island-2-score/</link>
		<comments>http://zirconmusic.com/events/game-developers-conference-2010-report-monkey-island-2-score/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 19:43:14 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[free stuff]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[songs]]></category>
		<category><![CDATA[video game audio]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=539</guid>
		<description><![CDATA[I&#8217;ve just returned from the annual Game Developers Conference in San Francisco where I spent five days hanging out with some of the nicest people in the video game industry! This was my first time at the SF GDC, an event that is geared toward video game industry professionals (or aspiring professionals), audio guys included. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="160" src="http://www.zirconmusic.com/img/gdc.jpg">I&#8217;ve just returned from the annual <strong><a href="http://www.gdconf.com">Game Developers Conference</a></strong> in San Francisco where I spent five days hanging out with some of the nicest people in the video game industry! This was my first time at the SF GDC, an event that is geared toward video game industry professionals (or aspiring professionals), audio guys included. It is also home to the <strong><a href="http://www.audiogang.org">Game Audio Network Guild</a></strong> award ceremony, hosted by Paul Lipson and Tommy Tallarico.</p>
<p>Before I go into more detail about GDC itself, I&#8217;m very excited to announce that I&#8217;m working on the soundtrack to the recently-announced LucasArts game, <strong><a href="http://lucasarts.com/games/monkeyisland2/#/home">Monkey Island 2 Special Edition: LeChuck&#8217;s Revenge</a></strong>! Much like the first Monkey Island Special Edition, MI2SE is a remake of the original MI2, featuring all-new high-definition graphics, an integrated hint system, improved controls and, of course, an updated musical score. I&#8217;m working with <a href="http://www.musicianeer.com">Dan Reynolds</a>, <a href="http://www.jeffball.com">Jeff Ball</a> and <a href="http://www.rogetmusic.com">Will Roget</a> on this project, which spans over 80 minutes of music. The game will be available this Summer on XBLA, PSN, PC, iPhone and iPod Touch!</p>
<p><span id="more-539"></span></p>
<p>Anyway, getting back to GDC, I can&#8217;t even begin to list everyone I personally met and spent time with. While there is an expo component to the event, where larger video game developers, middleware manufacturers and related companies show their wares and sometimes look for fresh talent, the real purpose is networking. Events like the <a href="http://www.iasig.org">IASIG</a> mixer, parties at <a href="http://www.pyramind.com">Pyramind</a>, panels, workshops, and 2am dinners at Denny&#8217;s introduced me to dozens of talented composers, sound designers, music implementers, studio owners and everyone in between. I hope to stay in touch with many of these folks over the years and collaborate with them (both as a composer, producer and sample developer) whenever possible.</p>
<p>In preparing for the event, I whipped up three new demo reels with the help of my wife, <a href="http://www.jillianaversa.com">Jill</a>, who was also at the conference. These genre-specific montages have been added to the <a href="http://www.zirconmusic.com/services">Services</a> and <a href="http://www.zirconmusic.com/music">Music</a> pages, but you can also download them here:</p>
<p><strong><a href="http://www.zirconstudios.com/music/demos/2010_Dramatic_Reel_Final.mp3">2010 Dramatic Montage</a></strong><br />
<strong><a href="http://www.zirconstudios.com/music/demos/2010_Casual_Reel_Final.mp3">2010 Casual and Retro Montage</a></strong><br />
<strong><a href="http://www.zirconstudios.com/music/demos/2010_Electronic_Reel_Final.mp3">2010 Electronic Montage</a></strong></p>
<p>Enjoy!</p>
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		<title>MIP380 &#8211; Video Game Music &amp; Audio</title>
		<link>http://zirconmusic.com/teaching/mip380-video-game-music-audio/</link>
		<comments>http://zirconmusic.com/teaching/mip380-video-game-music-audio/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 05:55:24 +0000</pubDate>
		<dc:creator>zircon</dc:creator>
				<category><![CDATA[teaching]]></category>
		<category><![CDATA[drexel]]></category>
		<category><![CDATA[online course]]></category>
		<category><![CDATA[video game audio]]></category>

		<guid isPermaLink="false">http://zirconmusic.com/?p=421</guid>
		<description><![CDATA[If you&#8217;re interested in learning more about the art and craft of video game music, you&#8217;ve just missed an eleven-week course on the subject at my alma mater, Drexel University. While this in and of itself is pretty cool, since there are few courses out there dedicated to game audio, what really made this particular [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" height="120" src="http://zirconmusic.com/img/Drexel_Logo.jpg">If you&#8217;re interested in learning more about the art and craft of video game music, you&#8217;ve just missed an eleven-week course on the subject at my alma mater, <a href="http://www.drexel.edu">Drexel University</a>. While this in and of itself is pretty cool, since there are few courses out there dedicated to game audio, what really made this <em>particular</em> course fun is that I got to teach it! Check out the pics below&#8230;</p>
<p><span id="more-421"></span></p>
<p><img src="http://zirconmusic.com/img/DU_teaching_2.jpg"></p>
<p>The course, &#8220;MIP 380: Video Game Music &#038; Audio&#8221;, was offered through Drexel&#8217;s Music Industry program, the same program I graduated from. Toward the end of the term, I was also invited to speak at the University of Pennsylvania, presenting a condensed, re-focused version of the course in front of a Master&#8217;s class of future game developers, 3D modelers and programmers. </p>
<p>A number of students taking the class were also involved with the <a href="http://www.drexelcomposers.com">Drexel Composers Group</a>, an extracurricular club that I run. Among our accomplishments this term was scoring the pilot to a new undergraduate Drexel TV show, &#8220;Off Campus.&#8221; Here&#8217;s a shot of a spotting session:</p>
<p><img src="http://www.zirconmusic.com/img/DU_teaching.jpg"></p>
<p>I didn&#8217;t want to post about the course until my first term was complete, mainly because I want to now share the course material that I&#8217;ve created. While Powerpoint slides and graphics are no substitute for an actual class, there&#8217;s still a lot of content that you can read up on and use as a basis for further learning!</p>
<p><a href="http://www.soundtempest.net/MIP380/">Browse all of my Powerpoint-based lectures by clicking here.</a></p>
<p>Some topics covered in class but not in the lectures included how to find work, legal &#038; contract issues, and the basics of game design/logic, among other things. If I do teach this course again, I hope to actually get the lectures recorded, since we had tons of great discussions and debates throughout the term. Until then, enjoy the slides!</p>
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